![]() After all, at the very bottom you encounter numerous copies of your character who also happen to be very strong (they do two hits to your character instead of the standard one). Firstly, the aforementioned descent suggests the subterranean, the subconscious and a descent into the unknown and potentially nightmarish. Hollow Knight, in presentation and gameplay, takes many cues from surrealism. The incredible art that came out of this movement focused on dreams, the subterranean, childlike renderings, and everyday objects in strange and unfamiliar circumstances. This is Hollow Knight: a game smacking of surrealism.Surrealism is the art movement that exploded in popularity in Europe around the World Wars and subsequently has influenced much of pop culture, from our meme culture (I was going to insert just one meme but just look at this Thrillist of the memes of only half of 2018 and tell me they are not all absurd and frequently surreal! ) to advertisements. The beautiful background establishes a fallen empire runes, chains, askew signposts - the playground for your exploration, one focused on a journey into the depths so you can take out the King up top. Surrounded by similar, but more ugly, bug inspired enemies, I start satisfactorily hacking away at my enemies, which include fly-like bugs, charging squat bugs and lanky jumping bugs. ![]() They are a little cute, a little disconcerting, and wholly unique. My bug-esque character falls many feet, lands with a thud and moves left, cape fluttering.
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