One of the primary objectives is to collect the parts needed to build an HR computer. Ballpoint pens and hole-punched cards are just some of the resources collected. Even the items collected are a combination of office supplies and citizen remains. This is accompanied by a strong sense of humor, from the enemies, who shout obscenities, to the politely malevolent AI of The Ark. This makes the weapons, enemies, and effects pop out as they would in a graphic novel. However, where XIII featured 3D animations with a cel-shaded style, Void Bastards uses a 2D interface in a 3D space, much like Star Wars: Dark Forces and Duke Nukem 3D. Some may compare Void Bastards to the cult-classic FPS, XIII, as it also adopts a comic book style for its graphics. The story is told through graphic novel panels, but for players, the experience takes place within a graphic novel panel. From the very beginning, Void Bastards strongly portrays its graphic novel and scifi influences with enthusiasm and gusto. Void Bastards features a tremendous presentation, ripped right out of the pages of a top-tier graphic novel. One scenario involved using a Riveter, a sub-machine gun that fire hot nails, to eliminate floating citizens, while also using explosive robot cats that would roll around and destroy other enemies. This is in large part to its presentation and cosmic imagination. It’s a tremendous and rewarding feeling each time combat occurs in Void Bastards. Enemies burst and explode into a puddle of pulping blue guts. The gun brightens the room with flair and style. Firing the basic weapon, The Regulator, feels impactful, as each round has punch and attitude. The action of Void Bastards is reminiscent of the early days of 3D shooters, with bright, thick color, illustrated enemies, simple animations, and dynamic effects. Playing Void Bastards is a cosmic blender of fear and excitement, attitude, and action, culminating into a plasma stream of great enjoyment. From there, Void Bastards takes off into an extravagant experience, one where the player will want to keep playing and going for those long runs. ![]() Soon enough, players gain access to explosives and secondary weapons. Void Bastards has a slow start, as initially, the player is rather barely defenseless. Fortunately, upon death, the S.T.E.V will retain all resources and items, leaving for your new client to inherit and use them. ![]() The nebula is constantly dangerous, with space pirates searching for your whereabouts ant nuc mines impeding your progress. Parts and resources are used to upgrade the client’s office supplies, from weapons to explosives to defense. The various resources and parts collected are for use in the S.T.E.V’s workshop. ![]() Loot is scattered across each and every vessel and is essential for long-term success. ![]() Other threats include radioactivity and fire, scattered across the deck of the ship. Some ships contain deadly turrets that can easily send players to a quick death. Each ship features different enemies, as well as threats. Each ship contains loot, ranging from ammo to food to parts and resources. These attributes can be changed, depending on the vessel that is boarded. Each client has a positive or negative attribute that can be either advantageous or disadvantageous to the player. Players explore the Sargasso Nebula, a void of space filled with hundreds of wrecked ships. Void Bastards is a rogue-like first-person shooter that combines elements of survival games, loot games, and old-fashioned shooters from the 1990’s, seamlessly blended into a smooth and cohesive experience with a stellar presentation.
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